ABOUT ME
I'm Joshua, a full-stack developer and test engineer with a passion for building scalable, interactive systems that blend technical precision with creative design. My experience spans game development, automation scripting, and UI/UX prototyping—each project driven by a commitment to clean architecture and user-first functionality.
Notable work includes:
Draconic – a custom RPG featuring AI-driven combat logic and 3D modeling
Halo-themed Soundboard App – a modular audio interface with dynamic playback
NEX:OS UI Design – high-fidelity mockups and HUD elements implemented in Unreal/Unity
Level Design Blockouts – multiplayer PvP maps using BSP workflows and three-lane layouts
Twitch Bot Mockup – an early-stage crowd-controlled system for Baldur’s Gate 3
I specialize in tools like Playwright, Unreal Engine, and Python, and I’m always exploring new frameworks and automation strategies to push what’s possible. Whether refining test labs, designing gameplay systems, or prototyping UI elements, I bring a methodical approach and a creative edge to every build.
Explore my About/Contact page to connect or learn more and check out the Resume page for a full breakdown of my experience.